NCSOFT Pangyo R&D Center. /Courtesy of NCSOFT

NCSOFT announced on the 14th that its performance for the first quarter of 2025 showed a revenue of 360.3 billion won, an operating profit of 5.2 billion won, and a net profit of 37.5 billion won.

Revenue decreased by 12% compared to the previous quarter and 9% year-on-year. Operating profit fell by 80% compared to the same period last year, and net profit decreased by 34%, but it turned profitable compared to the previous quarter.

By region, revenue was 228.3 billion won in South Korea, 56.1 billion won in Asia, and 30.9 billion won in North America and Europe, while royalty revenue increased by 38% year-on-year to 45 billion won. The share of overseas and royalty in total revenue accounted for 37%. By platform, mobile games generated 206.3 billion won, while PC games accounted for 83.3 billion won.

NCSOFT set a revenue target of at least 2 trillion won for 2026. This figure reflects the expansion of the Legacy IP and the expected impact of new titles in the second half of 2025, anticipating it could rise to a maximum of 2.5 trillion won depending on the performance of the new lineup.

Specific strategies include large-scale updates, expansion of service regions, and the launch of spin-off games alongside the expansion of Legacy IP. The company plans to launch new IPs such as Aion 2, LLL, Breakers, and Time Takers.

The large new title Aion 2, scheduled for release in the second half of 2025, began its marketing campaign by revealing its brand identity (BI) and official website on May 13. Detailed information will be shared during the first live broadcast on May 29.

In addition, NCSOFT is focusing on building genre-specific development clusters through domestic and international investments to secure a global portfolio. In 2024, it invested in Moonrover Games in Sweden, Virtual Alchemy in Poland, and Mistil Games and Big Game Studios in South Korea. On May 2, 2025, it made a strategic equity investment in the U.S. shooting game developer MT Vessel.